The admin GUI

A visual walkthrough of the /event menu — start, delayed start, per-model reward editor and landing wand.

Everything is run from one command — /event — which opens the management menu. No config files to touch for day-to-day use; pick a model, click, done.

The CrazyEvents main GUI
/event — the management menu: start, delayed start, reward editor, landing wand, crate count and stop.

The main menu

ButtonAction
▶ Start EventOpens the model picker, then starts the chosen craft right away.
⏱ Delayed StartPicks model + variant, then a delay (30s · 1m · 5m · 10m) before it fires.
🎁 Edit Reward PoolsOpens the per-model loot editor — drop in your own items.
🪄 Set Landing AreasHands you a per-model landing wand.
📦 Crate CountLeft-click +5, right-click −5, hold Shift for ×5 (clamped to the configured min/max).
⏹ Stop EventStops the running event and clears any crates.

The Crazy Events info star at the top shows live status: current state, each model’s landing (✔ saved / def) and how many items are in each reward pool.

Starting an event

Start Event opens the model picker. CrazyEvents ships with three fully-animated models, and the picker is built to grow.

The model picker — Rocket, Godzilla, UFO
Pick a model: 🚀 NASA Space Shuttle · 🦖 Godzilla vs Steve · 🛸 Flying Saucer.

Each model leads to its own variant screen.

🚀 Rocket — pick a mode

Rocket mode picker — Descent or Liftoff
Descent lands and explodes on the ground; Liftoff rises and explodes mid-air.
  • ⬇ Descent — the shuttle descends from the sky, lands, its boosters topple over and it explodes on the ground.
  • ⬆ Liftoff — a 3-2-1 countdown, then it lifts off, rises and explodes in mid-air; the crates rain straight down.

🛸 UFO — pick an animation

UFO animation picker — Scan, Abduction, Warp
Three saucer routines: Hover & Scan · Tractor-Beam Abduction · Warp Departure.
  • 📡 Hover & Scan — hovers and sweeps the ground with a search beam, then drops crates and leaves.
  • 🛸 Tractor-Beam Abduction — a wide beam lifts nearby players, holds them, then sets them down gently (zero fall damage).
  • ⚡ Warp Departure — charges up and blinks away in a flash, raining crates from the sky.

🦖 Godzilla vs Steve — pick a fight

Godzilla fight picker — Duel, Rampage, Aerial
Steve wins one of three ways: Sword Duel · Atomic Rampage · Aerial Finish.
  • ⚔ Sword Duel — Steve dashes in, trades overhead chops with the claw swipes, then lands a heavy finisher.
  • ☢ Atomic Rampage — the dorsal fins glow and it fires an atomic-breath beam; Steve charges through and impales the chest.
  • 🗡 Aerial Finish — Steve leaps high, hangs at the apex, then plunges the sword straight down into the skull.

Delayed start

Delayed Start runs the same model → variant flow, but in schedule mode (note the green title) — nothing fires yet.

Scheduled model picker
Same model picker, scheduling mode — the title reads SCHEDULE: MODEL.

After you pick the model and its variant, you choose how long until it begins:

Delay picker — 30s, 1m, 5m, 10m
The header confirms what you scheduled (🚀 Rocket — Descent); then 30s · 1m · 5m · 10m sets the countdown.

Reward pools

Edit Reward Pools first asks which model’s loot you want to edit — every model has a separate pool.

Reward pool picker — Rocket, Godzilla, UFO
One pool per model: Rocket · Godzilla · UFO crate rewards.

Picking one opens a free editor. Drag in items straight from your own inventory — they become the reward templates for that model’s crates. Close the window to save.

The free reward editor, saved on close
The Godzilla pool open in the free 54-slot editor — drop items in, close to save.

Landing areas

Set Landing Areas lets each model land in its own spot. Pick a model to get its wand — the button shows that model’s current landing.

Landing area picker — per-model wand
Each model keeps its own landing spot; the button shows the current coordinates.

Right-click the ground with the wand to set the spot. The direction you’re facing becomes the craft’s heading, and the landing is saved to disk — it survives a restart.