Models & animations

The three CrazyEvents models and their eight animations.

Every event is one model running one animation. All three ship today; the picker is built to grow.

🚀 Rocket — two modes

A NASA-style space shuttle assembled from ~62 block displays.

  • Descent — the rocket descends from the sky, lands, its boosters topple to the sides, then it explodes on the ground. Crates scatter outward.
  • Liftoff — a 3-2-1 countdown, then it lifts off, rises, and explodes in mid-air — and the reward crates rain straight down from above.

Tunable descent speed, retro-burn slowdown, sway, scale and a heading set by the wand.

🛸 UFO — three animations

A wide lens-shaped flying saucer (~35 blocks across) that descends with a glowing underside beam, hovers with a spinning rim of lights, runs an animation, then drops crates from the air and departs.

  • Hover & Scan — holds station and sweeps a scanning beam over the ground.
  • Abduction — a tractor beam catches nearby players, lifts them into the air, holds them in the light, then gently sets them back down.
  • Warp Departure — the saucer charges up and warps out of the sky in a flash.

🦖 Godzilla vs Steve — three fights

A towering kaiju (~22 blocks) and a hero with a diamond sword face off on the ground. Steve wins one of three ways, then the beast topples and bursts reward crates across spawn.

  • Sword Duel — Steve dashes in and trades overhead chops with Godzilla’s claw swipes, then lands a heavy finisher.
  • Atomic Rampage — Godzilla’s dorsal fins glow and it fires an atomic-breath beam; Steve charges through it and impales the chest.
  • Aerial Finish — Steve leaps high, hangs at the apex, then plunges the sword straight down into Godzilla’s skull.

Reward pools per model

Each model has its own reward pool — rewards.yml (rocket), rewards-ufo.yml (UFO) and rewards-godzilla.yml (Godzilla). Edit them from the GUI: Edit Rewards → pick the model → drop items → close to save. Tune crate behaviour in the config.yml reference.