Overview
A server-side replay system that records gameplay and plays it back in-game — no client mod, no resource pack.
Kernel Replay records what happens on your server — players and the entities around them — saves it as a compact timeline, and plays it back in-game for any viewer you choose. It is built for moderation and PvP review: catch cheaters, settle reports, and rewatch fights frame by frame.
- Paper · Folia · Canvas
- MC 1.21 → 26.2
- Java 21
It runs entirely on the server. Players need no replay mod, no resource pack, and no special client — playback works by spawning and driving replay entities for the viewer.
What it records
Kernel Replay has four independent capture modes. Turn on the ones you want — they all save into the same browsable library.
- Anticheat-flagged — when a player trips one of your configured Grim, Vulcan or TotemGuard checks, a recording starts from the first flag and runs for 30 seconds (re-flagging extends it). Always saved.
- PvP — fights are captured automatically. The recording is kept when the fight is decided (someone dies), with optional nearby-player inclusion so 3rd and 4th parties in a brawl are in the replay too.
- Manual server-wide — flip
/replay recordallto record everyone online right now; players who join mid-recording are added live. - Death Cam (on by default) — buffers every player in memory and saves a clip on any death (PvP, lava, fall, a mob), starting a few seconds before the death so you see exactly how it happened. Nothing is written unless someone dies.
Review & reports
Recording is only half the job — Kernel Replay also helps you act on the clips.
- Overwatch — a CS:GO-style review queue. Staff watch a clip, vote Not cheating / Unsure / Cheating and leave a note; admins see every reviewer’s call in
/overwatchverifiedand punish from the menu. - Player reports — players flag suspects with
/report. Cheat reports attach the suspect’s recent clips, grief reports start a fresh recording, and everything lands in the Overwatch queue for staff.
Highlights
- Packet-perfect 1:1 playback of movement, combat, blocks and inventories
- Overwatch review queue + player reports with one-click punish
- In-game viewer with pause, frame-step, rewind/forward, speed control and teleport
- GUI control panel (
/replay menu) — toggle every recorder without touching files - File or MySQL storage, GZIP-compressed, with automatic retention cleanup
- Per-world whitelist / blacklist / overrides
- Public API and events for integration with your own plugins
- Native Folia scheduling — region-thread-safe, not a Spigot port
Next steps
Head to Installation to get the plugin running, then skim the Commands and tune the config.yml to your server.