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ServerGamesOverview

ServerGames cover art

ServerGames

A racing minigame framework for Folia & Canvas — hole-free procedural circuits, motocross bikes, Mario Kart-style go-karts and ATVs, F1 cars with DRS, power-ups and custom note-block music. No resource pack.

ServerGames is a minigame framework for your server. Its first game is Race: up to 100 players on a procedurally generated circuit, on foot, on motocross bikes, in go-karts, F1 cars or ATVs, with power-ups, a live HUD and fully custom music. Kart and ATV races play in Mario Kart style, with item boxes, drift mini-turbos and slipstream; F1 races have a DRS on the main straight.

Runs on
PaperFoliaCanvas
Minecraft
1.20.6 → 26.3
Java
21+

Everything is texture-free — tracks, vehicles, music and effects are all built from vanilla blocks, display entities, particles and note-block sound. There is nothing for your players to download.

Go-karts lined up on the main straight of a generated circuit
A generated kart circuit: grid boxes, start gantry, grandstand, run-off and armco. See The circuits.

What it does

  • Procedural circuits — a full closed-loop circuit is generated from a seed: a main straight with a start gantry and grandstand, kerbs, grass run-off and gravel traps, armco and tyre walls, checkpoint arches and a lobby platform. Hole-free, and every arena in its own spot. Same seed, same circuit. No schematics.
  • Two circuit styles — the wide, flowing circuit, or the narrow TEKNIK kart circuit with hairpins and chicanes, where sections run side by side behind a single tyre wall and boost pads, oil, mud and tyre stacks wait on the road.
  • Five ways to race — on foot, on a motocross bike, in a go-kart, an F1 car or an ATV, every vehicle with fully manual controls, front wheels, forks or handlebars that turn, and drifts. The game core is built to grow with more modes.
  • Kart and ATV races in Mario Kart style — rows of item boxes and an item used with SPACE (shells, bananas, TNT, a star, a shield and turbos), drifts that charge blue and orange mini-turbos, and a slipstream behind the kart ahead. Item odds follow race position, so the back of the field can catch up. The ATV shrugs off grass, gravel and mud.
  • F1 races with DRS on the main straight — faster cars, a stronger tow, run-off that costs time, braking points into the tight corners, and a DRS you open with SPACE when you are close behind the car ahead.
  • Power-ups — in bike and foot races, glowing boxes on the track grant speed, jump, dash and shield, or fire slow / blind / confusion at the racer ahead. Never lethal.
  • Custom music — a programmatic note-block engine with per-theme tracks, a final lap that speeds up and transposes higher, and a victory fanfare. No resource pack.
  • Live HUD — bossbar (lap / position / time), a top-8 sidebar, titles, countdown beeps, direction guidance and wrong-way warnings, plus finish fireworks.
  • Self-running lobbies — the countdown starts on its own once enough players have joined, and PlaceholderAPI placeholders feed your holograms and scoreboards.
  • One short command to join — /joinrace (or /yarış on a Turkish server) joins the race that is open. Opening a race tells the whole server: a title, a clickable chat line with the rewards and a bossbar that counts down until GO.
  • Survival-safe — players keep their own inventory (never touched, no dupes), no PvP or damage in race, and everyone is restored on finish, leave, relog or the next server boot.
  • Place rewards — a drag & drop editor gives 1st–4th place finishers a copy of the items you choose, per arena, and the announcement shows them by name and lore.

Four track themes

Every circuit can be built in one of four themes — Normal, Ice (faster & slippery), Nether and Neon — each with its own road, kerbs, run-off, barriers and lighting.

Next: Installation.