Car race & controls

The car race mode — a fully manual display vehicle with steering, drifting and boosts.

The car race is a second game mode inside the same /race command. Create one with:

/race create <name> car
ServerGames car race in-game

Each racer is seated on a detailed display vehicle — a multi-part model with spinning wheels that visibly steer. The engine sound revs with speed, tires screech and smoke on hard cornering, and boosts light up flames.

Controls

Fully manual — no auto-drive:

KeyAction
WGas / accelerate
SBrake / reverse
A / DSteer left / right
SHIFTHandbrake — long, smoky drifts

Handling

Car physics are tunable in the car: section of config.yml. Key ideas:

  • Grip vs drift — the travel direction chases the nose at car.grip-degrees; holding SHIFT drops it to car.drift-grip-degrees, and the big gap is what makes long drifts.
  • Ice is faster — the ICE theme uses car.ice-max-speed and is slippery.
  • Power-ups act on car physicsSPEED/DASH boost the vehicle, and a SLOW trap slows the target’s vehicle.
  • Car tracks are always flat and hole-free, and a minimum road width (car.track-width, default 11) is auto-enforced on create/generate.

See the full list in the config.yml reference.

Next: Power-ups.