config.yml reference
Every section of the ServerGames config.yml, explained.
plugins/ServerGames/config.yml controls the world, generator, physics, HUD, power-ups, music and sounds. All player-facing text lives in messages_en.yml / messages_tr.yml (MiniMessage, fully editable) — add your own messages_<code>.yml and set language.
language: "en" # messages_en.yml / messages_tr.yml — add your own and switch here
Race & world
race:
world: "race_world" # arena world; created as a void world if missing (Canvas/Paper)
fallback-world: "world" # used on plain Folia (no runtime world creation)
fallback-origin-x: 20000 # track center in the fallback world (keep far from spawn)
fallback-origin-z: 20000
road-y: 128 # track base height (void world)
fallback-road-y: 208 # track height in the fallback world
max-players: 100
min-players: 2
default-laps: 3
default-width: 7 # road width in blocks (odd recommended)
default-length: 24 # control-point count ≈ track size
countdown-seconds: 10
auto-start-when-full: true # start the countdown when the lobby hits max-players
time-limit-seconds: 600 # race time limit (0 = disabled)
end-grace-seconds: 120 # time granted to the rest after the first finisher
finish-restore-delay-seconds: 8
freeze-hotbar: false # lock hotbar switching (inventory is NEVER touched)
respawn-on-fall: true # fall off → respawn at last checkpoint
cancel-all-damage: true # cancel ALL damage to racers (PvP always blocked)
disable-hunger: true
restore-health: true
block-elytra: true
block-teleport-items: true # block ender pearls / chorus fruit in race
demolish-after: false # remove track blocks when the race ends
rejoin-continue: false # true = relog continues from last checkpoint; false = restore
announce: true # server-wide open/finish broadcasts
allowed-commands: [ ... ] # commands permitted while racing
Generator
generator:
chunks-per-batch: 6 # chunks per batch tick (build speed vs TPS)
batch-period-ticks: 2
radius-per-point: 6.0 # track radius = length × this
hills: true # gentle slab ramps (car tracks are always flat)
hill-amplitude: 3.0
checkpoint-every: 2 # one checkpoint per N control points
powerup-every-blocks: 40
Car
Physics for the car race mode (/race create <name> car).
| Key | Default | Meaning |
|---|---|---|
car.accel | 0.028 | Acceleration per tick. |
car.max-speed | 0.86 | Top speed, blocks/tick (~17 m/s). |
car.ice-max-speed | 0.96 | Top speed on the ICE theme (faster, slippery). |
car.turn-degrees | 5.8 | A/D steering degrees per tick at full speed. |
car.grip-degrees | 10.5 | How fast travel direction catches the nose (lower = slidier). |
car.drift-grip-degrees | 3.8 | Grip while holding SHIFT — big gap = long drifts. |
car.brake | 0.88 | Speed multiplier per tick while handbraking. |
car.boost-multiplier | 1.35 | SPEED / boost effect on the vehicle. |
car.slow-multiplier | 0.60 | SLOW trap effect on the vehicle. |
car.dash-impulse | 0.9 | DASH power-up burst. |
car.crash-speed-keep | 0.38 | Fraction of speed kept after a head-on wall hit. |
car.track-width | 11 | Minimum road width for car arenas (auto-enforced). |
Vehicle rendering
Each car’s model is drawn as client-side virtual parts streamed only to the players near it, so a full 100-racer grid stays light on the network. This is on by default and needs no setup — the keys below only matter if you want to tune reach or fall back to the classic renderer.
car:
render:
packet-based: true # client-side virtual parts (per-viewer culling, bundled packets) —
# recommended for big grids. false = classic display entities.
# RESTART required to change this one.
view-distance: 96 # blocks: vehicles stream only to players within this range (hot-reloads)
view-angle: 0 # 0 = off. >0 = degrees of the viewer's forward cone (e.g. 210);
# vehicles behind a player aren't streamed until faced. Applies only
# beyond 16 blocks and only gates entry (no flicker when turning).
HUD
hud:
update-ticks: 10 # bossbar + ranking update period
scoreboard-update-ticks: 20
scoreboard-lines: 8 # top N racers on the sidebar
Power-ups
powerups:
enabled: true
respawn-seconds: 8
effect-duration-seconds: 6
dash-strength: 2.2
weights: # probability weights (0 = disabled)
SPEED_BOOST: 25
JUMP_BOOST: 15
DASH: 15
SHIELD: 15
SLOW_TRAP: 12
BLIND: 8
CONFUSION: 10
Music
music:
enabled: true
mode: NOTES # NOTES = note-block music | DISC = jukebox discs | OFF
volume: 0.9
lobby: true # play music in the lobby
final-lap-boost: true # faster + transposed-up on the final lap
discs: # used in DISC mode
lobby: "music_disc.creator_music_box"
racing: "music_disc.pigstep"
Sounds
sounds:
enabled: true
volume: 1.0 # effect sound multiplier
Data files
| File | Purpose |
|---|---|
config.yml | All gameplay / generator / HUD / power-up / music / sound settings. |
messages_en.yml, messages_tr.yml | Every player-facing string (MiniMessage). |
races.yml | Arena parameters (geometry re-derives from the seed). |
pending-restores.yml | Crash-safe restore records (auto-managed). |
stats.yml | Player stats. |
rewards.yml | Per-arena place rewards. |
Next: FAQ.